S There a Cool Down Period Before I Can Change My Name Again? Ffxiv
An interest in MMOs, reborn
One common thread I've heard about gaming for the past several years is the amazing quality of Square Enix's Final Fantasy Xiv: A Realm Reborn. One time arguably the worst mainline title in the series, it has evolved into what many, many, many people consider to exist the best MMO on the market. On Destructoid, at E3, at Tennocon, I always seem to stumble across people gushing about their love for this game.
For the longest time, I treated the monthly subscription cost equally a barrier to entry. After a year or and then of Earth of Warcraft, I constitute I didn't need to pay every calendar month to savour a good MMO when in that location were so many free options or games that only charge me once. But the beckoning call of Final Fantasy XIV is stiff, and in wake of the launch of Shadowbringers, information technology's now too loud for me to ignore. Terminal week I picked upwards the complete edition and am set up to start my journey through wherever the hell this game takes identify.
Of form, I don't want to become in blind, and so I asked two prolific FFXIV players on Destructoid — community moderators Pixie and Occams — a few questions that volition assistance me, and hopefully other new players, hit the ground running.
Correct off the bat, what is the nigh important affair people should know when starting up Final Fantasy Fourteen: A Realm Reborn?
Pixie: Have your time. As with starting any MMO, information technology is easy to go overwhelmed. There is a lot to do and a lot to see. As you lot learn your roles of choice, review the descriptions of your skills and spells. At that place are abilities and spells that evolve over time and start to play off other abilities, so sometimes y'all should become back and review them.
When you lot outset the game and reach level 16, render to the local dining establishment/bar that the tutorial of the main story led you to in your home town. There is an NPC called The Smith that gives you quests that help y'all farther acclimate to your role and partying with other players. As a reward for completing these tutorial quests, you'll receive a snazzy set of gear that'due south pretty proficient for the next 10 levels.
Also, follow the principal story and your job quests. For your first job, this is a great mode to stay geared upwardly, level upward quickly and become introduced to other content like fighting primals or joining a M Visitor around level 20.
Grand Companies accept a currency known every bit Thousand Company Seals; they're accrued doing FATEs, or turning in items you don't desire or no longer demand to a Grand Company NPC. You tin can buy pretty nice gear on your path to level 50 here, often better than what yous could buy off a merchant NPC or the Market Board with Gil.
Finally, and I know I'm running a bit long on this respond, afterwards you finish the level 50 principal scenario quest, things get bogged down a little bit. In that location are a series of roughly 100 quests that bridgeA Realm Reborn toHeavensward. It'south great large lore dump that all three expansions benefit from but when you're nearing level 53 through these quests and are simply hyped to enter Heavenward, information technology's a bit of drag they tossed in so many fetch quests in ARR.
Thankfully, once that'south washed, you never come across a roadblock like that, and so simply stick with information technology. The best is even so to come!
Also, at 50, do the Crystal Tower raids. For reasons.
Are there differences in which server you lot choose?
Pixie: Before you could visit other servers within your Data Center, there was more incentive to pick a item server. Now that you can visit other servers within your data center, in that location's less pressure on the selection.
Population per server has never actually been an event every bit a lot of the content players end upwards doing is assigned to instances players from other servers can be matched to, but some servers accept developed various cultures along the way.
Balmung is famous/infamous for being the big role histrion server and tough to get into. Lamia is a bit of an all-arounder and pretty laid back but is known to accept i of the bigger Castilian-speaking communities. While most servers are friendly to LGBT players, Faerie and Siren take the larger gatherings of LGBT players. Gilgamesh (also known as Greg) has a densely populated raid community with all the pros and cons that entails.
There was a crowdsourced Reddit thread that goes into more than item nearly the differences that tin be institute here.
Occams: I picked my server because I liked the name.
For fans of the Concluding Fantasy franchise, what are some of the aspects from the series that have made their manner into A Realm Reborn?
Pixie: Oh wow, where do I even commencement? You lot'll come up across staple enemies of the franchise similar Malboros, Bombs, and Cactuars possibly before you can even ride your own Chocobo. If you start in Gridania, you lot'll come across Moogles right away and see them in every expansion.
Occams: A ameliorate question to inquire now might be what isn't in the game? Each new patch and expansion has added so much that its actually done a great job at giving fans a dear letter to the serial. The immediate stuff that a new player will recognize are mainstays similar Moogles and Cid while afterward on there'southward loftier-end content like a raid based in Ivalice and you even go to fight the Ghost Train.
Pixie: Foursquare Enix is often hit-or-miss with exploiting nostalgia, merely in Final Fantasy 14, the team has achieved a Nintendo-esque mastery of using it.
Only as an example, Shadowbringers draws a fair scrap on Final Fantasy Iii, 8 and at that place are elements of IX in there as well. Terminal Fantasy VIII mostly gets a love-letter treatment beyond the current expansion from the new Gunbreaker job to the Eden Raids. Your principal mission in Shadowbringers is you return night to a world doomed to a flood of lite, which was part of Concluding Fantasy 3's story.
If there'southward a Final Fantasy yous like, there's something from it hither. Even XIII if that'southward your thing.
There are a lot of classes to choose from. Which class has been your favorite to work with?
Occams: I merely have my Ninja and so maybe Pixie tin can respond this i.
Pixie: I kinda try to get into the spirit of every job. I started mostly as a Warrior with my heart attack Scholar and Machinist, but those felt a trivial disappointing to me at the time so I stuck with Warrior through Heavensward. I focused on Samurai most of Stormblood. I'd say my current favorites are Night Knight, Machinist, and I'm withal liking Samurai.
Machinist, in particular, I'm smitten with considering while I played it late into Stormblood, it was a chore that was fun only had weird priorities like shoving everything and the kitchen sink into a x-second window to exploit a skill known as Wildfire. Basically, you'd toss a kind of kinetic grenade at an enemy and its furnishings were increased if you could toss a lot of damage at it in those 10 seconds.
It didn't work great and the whole chore revolved effectually it, and so the chore got a revamp in Shadowbringers. Wildfire notwithstanding exists and functions in a like way, but yous only take certain skills yous tin pump into it and otherwise, the job has taken strongly afterwards Edgar of Final Fantasy 6. You get toys similar Bioblaster, Drill, and Auto-Crossbow at present and they're pretty neat. At 80, you get to summon the Automaton Queen to fight alongside you lot for brusque periods of time.
Another affair I like is the Machinist Limit Break 3 is borrowed from Barret Wallace of FFVII (or Laguna Loire in Dissidia'due south case). You phone call in a satellite to laser the enemy in truthful anime style.
One of the new classes introduced in Shadowbringers is Dancer. Can I be a dancer right from the offset, a dancer for money, any old music volition practise?
Occams: If someone hasn't named their dancer Rhythm and talked about being a soul'south companion then I will be sorely disappointed.
Pixie: Dancer and Gunbreaker are bachelor once you've reached level 60 in another job and own Shadowbringers. The Dancer quest NPC can be plant in the Lower Limsa Lominsa Aetheryte Plaza and Gunbreaker quests beginning in the New Gridania Aetheryte Plaza.
Samurai and Red Mage become bachelor in Ul'dah after the main scenario quest "Stone the Castrum" at level l if yous own Stormblood. Machinist, Dark Knight, and Astrologian start at 30 and are unlocked by reaching Ishgard in Heavensward.
Then yeah, Dancer and Gunbreaker aren't immediately unlocked unless you want to skip the story and leveling by playing into microtransaction nonsense.
I personally experience that you should play and unlock the jobs by the originally intended means. Non only will you sympathise what'southward going on in the story, merely you'll take other roles to fall back on if y'all end up not enjoying the expansion jobs. Story-skip and level-boosting potions are better used by players making another character who don't want to become through unlocking everything again.
At that place have been three expansion packs released for this game. How would yous suggest new players get nearly experiencing the world and the story without being overwhelmed past years of content?
Occams: I can definitely see how intimidating that could exist. Y'all are looking at dozens upon dozens of hours of content. You have a few options in that location. Simply power through the Realm Reborn stuff which, contextually, is the weakest of the story arcs but however fun and interesting. Square does sell story completion items which you can utilize to essentially featherbed the story and beginning the next arc. They run around $25 I believe. Same goes for job (class) leveling items. As someone with express time to game, I become why this would be useful just I think unless you really experience the story, you aren't going to get as much out of the game as other folks.
Pixie: You have more plenty time to become lxxx, so just take it like shooting fish in a barrel and relish the ride. Even if you should somehow miss the electric current tier while it'due south hot, the daily roulettes in the Duty Finder will nonetheless take players engaging with that content farther down the road. It will always be there. A new bike will start in 5.ii and things adjusted then players starting at that time have a fair shot at progression.
A Realm Reborn was a relaunch of the game but it was also a continuation of the story that started in the vanilla version. Is there a way for players to feel that original story content?
Pixie: At that place isn't, but ARR/2.0 and across recap the near important events that happened there anyway. There are some cutscene collections on YouTube and interesting trivia to detect, but a lot of ane.0 was retconned in two.0 and the story is better for it.
There is, however, an almanac event that relates to this I'll mention later.
I have played only a few MMOs in my life. There was a brusk jaunt with Shin Megami Tensei: Imagine, I played Everquest on my phone for all of four minutes, and I probably spent a proficient ten or 12 hours in Guild Wars 2 before my calculator decided to stop running it properly. The MMO I've spent the most time with is Earth of Warcraft. Is FFXIV closer to WoW in terms of gameplay or is it more than forth the lines of a classic Final Fantasy game?
Occams: I oasis't played WoW since Burning Crusade and so I'one thousand non actually sure how well I can offering up a comparing. I tin can say that XIV is very action-oriented with the higher-end dominate fights and raids requiring a lot of infinite work and motility rather than simply sitting there and cycling through the same set of attacks.
Pixie: From what I understand, there's a lot of WoW influence. I never got far with it, though. My prior MMOs were Final Fantasy Xi and Everquest.
There are differences. Like, equally the atomic number 82 protagonist, the role player has an ability that gives them "premonitions" of where an attack volition land, which is represented visually in ever-evolving ways. Just when you recollect you know all the tricks a dominate can pull, an update volition add together a dozen more new ideas.
WoW players have often been bewildered by the sheer number of mechanics tossed at us, about equally much equally how polite most FFXIV players are.
When I went through WoW, I split up my fourth dimension playing as part of a team with my friend, as a member of a guild, and going through a lot of information technology solo. Is in that location a superior way to play this game or is it generally the aforementioned whether you're playing by yourself or with others?
Pixie: It varies by role. Tanks and Healers will e'er be better served doing dailies and doing the dungeon queues in groups. DPS roles are as overpopulated as one might await from other games. In that location are other ways to proceeds EXP, such equally overworld events called FATEs (if y'all played Destiny, it'southward similar those random alive events for bonus EXP) as well equally daily and weekly "Hunts" that are in the spirit of hunts from FFXII.
Every bit you unlock more content and go higher in level, your daily Duty Finder rewards get more valuable. Jumping into Normal Raid, Alliance Raids and MSQ roulettes will cyberspace you a sizable amount of EXP then there's never really a lot of sitting around unless you lot just desire to wait it out and do something out of game. During levels 1 through 49, you also have a quest system chosen "leves" of which you can exercise x each day (or let them pile up to a cap of 99) which you can practise for some more than EXP.
And then if you want a repose evening and just progressing alone, you lot have options. Doing dailies with groups is the faster path, though.
Occams: I've only played solo and I've had a bully time of it. The community has been very friendly overall with a bad group/run/raid very much an uncommon occurrence for me.
MMOs tend to alive and die by their non-story content. What does FFXIV accept to proceed players playing afterward they've completed the chief story, and what are some activities you tin can do in tandem with your main quest lines?
Pixie: Raids are the main content. They driblet those in the even-numbered patches while releasing Alliance Raids in the odd-numbered ones. So right now we take Eden's Gate and shortly the "Vicious" difficulty of that, then in 5.ane, the first "YoRHa Apocalypse" Alliance Raid will be added.
Within those cycles, yous'll see other content drops, such as traditional holiday events, crossover events, and eventually quests for our ultimate weapons for people to grind their brains out.
What type of in-game economic system does Final Fantasy 14 utilize and are there whatever real money purchase options?
Pixie: There is a real money cash store chosen the Mog Station, only not as a ways to get more Gil, it'southward for sectional glamour items, mounts, minions, story-skip and level-boost potions. I got my Fenrir SDS mountain and Eastern dress there. It'south as well where older vacation issue gear goes on to be monetized.
Otherwise, our economy revolves around Gil.
Occams: The classic Gil! A question that haunts me to this twenty-four hour period is years ago a buddy asked me what the exchange rate for Gil was to the dollar. It never left my head.
Pixie: If I'thousand being honest, Gil is largely for buying crafted gear for raids, nutrient and for filling out the odd missing slot of gear as you level up. Otherwise, you spend Gil on vanity glamours, minions and housing items. Gil isn't a make-or-break thing, though it tin can be nice to earn lots of it through crafting.
Dungeons drop armor as well, so if you intend on leveling other jobs, information technology might exist skillful to salvage that rather than spend Gil for leveling again afterward.
The K Visitor seals system is a preview into a later system in which y'all earn a currency called tomestones which usually take two tiers: Ane that has a 2,000 cap simply can be accrued freely through doing loftier-level content, and the other more strictly-capped weekly at 450 for raid-level gear. At 50, lx, seventy, and fourscore each expansion has a piffling endgame depot where y'all'll spend these tomestones and if yous upgrade them you're good for about midway into the next expansion.
At that place are likewise token rewards from raids to turn in for gear and so Gil only actually plays a role in advocacy if y'all have secondary jobs you desire to take caught up through crafted gear. That raid-level crafted stuff does become expensive, simply as a patch cycle goes on it gets cheaper one time the hype dies down.
In WoW, my Shadow Priest was quite the herbalist and tailor. Professions were one attribute of the game I sunk many, many hours into. Is there any similar arrangement like that hither?
Occams: Xiv has a very similar system. For example, I am a miner and a piece of furniture maker. It's broken down into Disciple of the Hand classes (leatherworker, alchemist, goldsmith, etc.) and Disciple of the Country (miner, botanist, fisher) which are your gathering classes. They become their own class story missions and gear and skills.
Pixie: What'south neat about crafting is each lodge also has their own story arc but like combat-oriented jobs do. Each guild main has their own fix of quirks and can fifty-fifty be seen elsewhere in holiday events. Redolent Rose is probably the most famous of them.
What brings a smiling to my face up is they genuinely find a manner to make your crafting or gathering accept a harmonious little place in the world. Even the cavalier lady at the leatherworking social club will find a way to make those under her employ feel special.
What type of in-game events does Square Enix host in the earth of Final Fantasy Xiv? Are there holidays are anything like that?
Pixie: Yep, there are all kinds of holidays. A mix of Western and Eastern holidays become fantasy spins on their real-world counterparts and sometimes include fun mini-games. Terminal Christmas, it was conducting carolers Theatrhythm-style.
We're coming upwardly on the Summer event, the "Moonfaire" as they phone call it. Soon after will come "The Rising" which is an in-game remembrance of the 7th Umbral Cataclysm and basically how 1.0 died. Last year, they really gave players a small, playable re-created glimpse of the End Times of 1.0 and rewards from that era that are otherwise no longer obtainable in-game.
It'south too an effect that development team loves to fourth-wall through and give thanks the players, as well as give them a mystery to ponder regarding future content.
How gay can I be in this game?
Pixie: Extremely gay. Catboys can marry lion men. Lizard girls can marry rabbit women.
Occams: The Top Gun volleyball montage scene.
Pixie, y'all have created some of the most beautiful looking characters in this game and it'southward a joy whenever you lot update your Twitter feed with your latest masterpiece. What type of grapheme customization options does FFXIV allot players?
Pixie: In that location'due south a organization called glamouring. Yous purchase these things called glamour prisms for Gil or company seals and dyes and and so use them to project other pieces of armor or colors onto your existing armor. So if your blackness mage looks like a dumpy garden gnome and you'd prefer not to look that way, after level 16 in that location'southward a mode out of that.
You also go an alternative grade of storage called a glamour dresser where you can place upward to 400 visual items within for the cost of a glamour prism each. There are 15 glamour plates that serve every bit a palate for what you wish to wearable, though there are job restrictions placed on some gear because they don't want heavily armored mages (for reasons) but you can project a bikini and frog suits over anything (besides for reasons).
Still, if y'all're creative and have dug deep into dungeon and raid content, you lot can find a lot of styles. Or if you're but affectionate most looking like a Red Mage at all times as a Cherry Mage, yous tin can e'er have that iconic wait even as better upgrades come up along.
I take lots of fun with it. It's dainty when armor from different dungeons can come up together for a unique expect and that's something of a bully need I have with games like this. Information technology helps you feel more than unique.
Finally, is in that location any specific moment in the game that you remember being pure magic that new players should exist on the lookout man for?
Pixie: It'due south those moments you see a Moogle getting hammered, or an sometime face from an earlier quest or raid story still managing to be relevant. In that location are characters you will endear yourself to and seeing how they abound and change, live or dice will affect you lot in many ways.
Cid, Biggs, Wedge, and Jessie are often involved in raid content and it feels like a growing family outside of your dealings with your primary heroic political party, the Scions.
Dark Knight surprisingly and amusingly has to bargain with Moogle antics just has Jungian moments worthy of Persona 4. Plus equally you progress through the expansions, Dark Knight and the other Heavensward jobs help go along the story of Ishgard and its people alive.
What makes Dark Knight's story stand out is where nigh job-related quests are side-stories, Nighttime Knight dials back into some of the psychological consequence all these large main story events have had on your Warrior of Light during their adventures. And it doesn't pull any punches.
That'south probably my favorite thing, FFXIV never forgets even some of the most minor characters you see. A graphic symbol you retrieve is just tutorial forage might appear in a bigger quest later. Modest victories in your 30s will exist felt further into the game. In that location are even modest effects sometimes seen effectually the world after you finish particular quests or raid.
Occams: Find Hildibrand Manderville.
*****
With that, I think I'yard ready to start my adventures through Final Fantasy Fourteen. Hopefully, I'll find it to be as enjoyable every bit Pixie and Occams, as well as every other person I've heard speak of the game, observe information technology to be.
Source: https://www.destructoid.com/new-to-final-fantasy-xiv-we-asked-two-veterans-for-tips-for-new-players/
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